Concept & mechanics
Turn an idea into a clear plan: genre, mechanics, audience and design documents.
For solo game developers
Describe how your game works, connect its content and create graphics from the context you have prepared.
Your decisions at every stage. Iterate when needed.
Genre · mechanics · audience
World · characters · story
References · palette · formats
Characters · props · backgrounds · UI
Quality · edits · PNG/WebP + JSON
Features
Project content and asset production in one workspace.
Turn an idea into a clear plan: genre, mechanics, audience and design documents.
Connect locations, items and characters. Keep the context of your story together.
Define a visual direction and carry it through to new assets.
Create static characters, props, backgrounds and UI. Review and select the variants.
Refine graphics by hand, slice tilesets and assemble UI indicators.
Check technical quality and export the versions you approve for your engine.
Let your coding agent work with project content and graphics through the public CLI. Ready-made skills guide authoring, batch asset production, review and export.
Plans
For independent creators
Pricing to be announced
For growing teams
All Solo features
Cloud storage is planned
Pricing to be announced
Plans are presented for comparison. Pricing, limits and subscription launch will be announced separately.
In development & planned
Direction views, idle and walk animations, with editable frames and spritesheet export.
Planned tools for store-page artwork that carries your game’s visual identity.
Voice and dialogue workflows, starting with research into consistent character voices.
Animated effects, sequence editing and export for your game.
Parallax, scrolling and looping backgrounds for larger, livelier environments.
Model resources and progression, run simulations and compare balance scenarios.